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here's my review with the game:
I... didn't finish it, when the 3 digit index was introduced I started getting bored and I stopped playing, It isn't a bad game, the concept is really creative if I could qualify it I would put 4/5 stars, but the execution is pretty meh,  something that bored me is the lack of ambience(I don't know if that was intentional or it's a bug) but it made the experience feel slow and didn't interest me, the inspector sometimes takes LONG time to reach the exit for me, and at least in the levels I started boring didn't introduced things that kept me interested. fun: 2/5 stars, but it easily can be a four if you added more dinamyc mechanics and ambience. then in the theme part, for what I played I didn't seen anything fnaf-like except the plushie, I know that this game isn't originally made for this fnaf jam but the game at least could add some things that reference fnaf, like the glitchs could have a fnaf character figure or add a gimmic similar to a fnaf gimmic. 1/5 stars. 

In conclusion: the game has a really good concept but It's to slow to catch the players attention to make them still playing the game. But this can be easily solved by adding more ambience, a better art-style and more dynamic gimmics

note: if I ranked my game it would be 3/5 stars for fun, theme and gameplay

Thank you for playing my team's game. I am very grateful for the fair assessment of the game. I admit that the game turned out to be boring, but we spent 3 days on it, and most of the time was spent developing the basic mechanics. I myself think that the game is a bit raw from the game design side. Anyway, thanks for the review, it will be a great experience for us. Good luck with your future projects!

(+1)

no problem, from al the jam projects, for me, yours have the most potential, good Lucky with your future jamás, it's really good for being made in 3 days