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First things first, absolutely adore the character designs, their art and animation as well. You must have put plenty of effort there. The idea of haunting and posessing others certainly gives room for kinky action.
The grid movement lends itself well for a puzzle game. I'm interested to see what you can cook with this idea.
Sometimes selecting a character felt a bit hard, no matter how much I tried clicking on them, but otherwise the game was working.
You definitely could add more characters and therefore variety of interactions between them and objectives.

Nice work.

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Oh and I love the candles. I'm a fan of sexy candles.

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I was hoping to have time to add an alternative animation for characters walking around while hypnotized. Animations were the main cause of my time management problems, but surprisingly drawing the characters wasn't as hard as I thought it would be and was mostly done using the mouse, I guess all of my pixel art projects trained my hand. I definitely want to add more characters and items, I think that there will be at least 2 updates for this game and after that I'll see how much enthusiasm there is to keep going from both me and the players.

Selections are grid-based, I should add a highlight for the tile under the cursor because everyone pokes out quite a bit from the tiles they're standing on. I'm guessing you were clicking on the characters themselves, which is something I should expect if there's nothing to indicate what's under the cursor.