OH OH, A DETECTIVE GAME! I was super pumped to play this just for the genre because it's not that common and not very easy to pull of, with that said, I think you have gone in the right direction with the design, I feel like it has a nice balance of player agency (searching for clues and manually organizing the events) and "hand holding" (providing feedback on the number of clues and events) so the player doesn't get stuck thinking "Did I missed something?" kinda of thoughts in a bad way, and in "a bad way" I mean the player not knowing if everything relevant has been cleared out because the game failed to tell so.
I liked the game style with the robot-like character, The Sims style camera, post-its interface and fish eye effect (although some suffered nausea, so maybe an option to turn on and off is the way to go).
It obviously lacked a little bit on the textures and audio department but this is a game jam and you made up for it with the innovation and general theme and design. I ended up playing this game with some jazz tunes so thats my suggestion for music, for audio FX and artstyle I think something like The Long Dark might be a great shot, with hand painted textures and detailed actions sounds.
Overall I really liked your game, I also like to think the suspect got into the house to steal the toilet paper because he had none, so yeah! Congrats to both of you on the submission!