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It was a good learning curve to be honest - I already knocked out a short horror game for a horror jam learning lessons from this and I am happier with how that project turned out (it's 30mins - 1hour) or can be a bit more if you get stuck of course.

I think a lot of us as hobby developers have dreams of what we want our games to be and those can have built up years by playing games and now in a way the dream has come true to make our own games thanks to these tools.

What we don't realize is the amount of work and dedication it takes to make a polished, finished, fleshed-out 30+ hour game by ourselves whilst juggling real life commitments.

I encourage you to finish your main game beyond the prequel but remember not be hard on yourself if you start to feel burnout or get overwhelmed or lost in production. I am going to focus on making short games from now on, as my attention span and workload will be easier to manage around that, I think.

I will follow you and the production of your game with interest. Thanks for taking the time to play my game and be sure to check out what comes up soon!

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I think you're absolutely right! It's much different coming from just enjoying and playing games and making the creation of them into a hobby. I'll keep an eye on your projects too and thank you very much for the advice ^^ I'm def going to keep working on the main game as I feel there are important lessons to be learned still with the development of Maven Saga and adjacent projects!