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The concept took me a bit to grasp at first but once I got it it was a really fun puzzler! The art and animations are super charming and the fact that things change when characters get naked is a really nice touch. I got stuck on the level where you have to undress the naga just not able to figure out how to make things happen in the right order (even though I had managed it on other levels, so I actually don't know what I wasn't getting), but I had a lot of fun with it up to that point! I'm really impressed you were able to make something so strategic!

Thank you! I want to make all objectives optional in the future with a turn limit on each level. Getting stuck on something won't really be an issue, it will be more about doing your best and collecting experience points from combos to power up your abilities for a final showdown. I decided to present it as a series of puzzle maps for the jam because the whole roguelike aspect of it wasn't anywhere close to being functional.