DAY 2 (Monday) - Map Generation, Lights and More Artwork
On the second day, we brainstormed about the gameplay and the general idea of the game. I spent the whole day working on tile generation, marking separated mini-biomes on the map and adding lighting to the scene. The hardest part was understanding how normal maps work and how to make good shadows and lights that are not annoying. I've drawn a simple wall/floor/road tiles, and made another tiles generator script based on the map array that generates before it. I wish to spend a week to make a really good generator, but with a limited time it's impossible to do something perfect at first try.
And after several hours of trying to add lights, ended up with this result
...which is more than acceptable to me. At first I tried to make some tiles in the visibility area lighter, but just spent a lot of hours and ended up with a bad looking result and lags, so in the end I just decided to stick with a dynamic Unity2D lightning.
Meanwhile, my friend did a lot of artwork and reworked a main characher: