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I really like this piece of work. It felt as if all routes really happened, and at the same time, none of them, because ultimately the linear nature of the narrative and the mood prevail.  I haven't played a lot of interactive fiction, but it seems to me that you used the format in a way that is really conducive to the telling and themes of the story.  All it really takes is one lingering thought on the wrong thing, right? And it'll affect your whole attitude.