What's new:
- New dungeon generation algorithm, now using pre-authored room layouts.
- Refactored elemental affinities—more enemy variants as a result.
- Brief time slowdown upon using alchemy, not available in hard mode.
- New in-run UI layout.
- Map menu, accessed by pressing M.
- New Shopkeeper animations.
Press backspace to enable cheats: comma adds money, period skips the current stage. Proper devlog coming sometime in the future.