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What's new:

  • New dungeon generation algorithm, now using pre-authored room layouts.
  • Refactored elemental affinities—more enemy variants as a result.
  • Brief time slowdown upon using alchemy, not available in hard mode.
  • New in-run UI layout.
  • Map menu, accessed by pressing M.
  • New Shopkeeper animations.

Press backspace to enable cheats: comma adds money, period skips the current stage. Proper devlog coming sometime in the future.