Day 4 (Thursday)
Thursday was the most productive day for now. We were working all night drawing new assets and updating the existing code. I've completely rewritten the whole level generation, so now everything is more stable and it recognizes rooms (mini-biomes) correctly. I also finished with fully functional biome system, where you can create biome without updating the code, simply by creating a new object in inspector, with possibility to set chance to spawn, setting floors/walls with different sprites variations that also have adjustable chances to spawn, specific enemies, decorations and items.
My friend also did an incredible job drawing and animating a lot of assets.
I still need to fix some things with tiles generation, but in general it looks good, so that's it for this day.
Tomorrow we will be focused on the Pot mechanic, making more items and maybe will do a simple enemy.