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(+2)

https://www.twitch.tv/videos/2399508591

Blorbtastic.

>What if moku but blorb?

Don’t have much to say, I enjoyed it. The exploration is nicely paced, the areas look distinct enough and give a nice atmosphere with the music. Even the systems seem quite free of bugs. I thought the spook was fun, this knowingly taking a risk, while you could just wait out the night in town, is a pattern not so often found in games; it made me feel bold staying around picking mushrooms at night.

I understand the shrooms all looking the same on the world map is supposed to add to the excitement of picking them up; but I feel I would develop a deeper connection to them if I started to recognize their appearance on the world map rather. Maybe they could be half-disguised?

The snow felt a little dizzying, I think it should maybe go a little slower. The (slow) walking around became a bit tedious towards the end. Maybe a blorbcycle is in order? I forgot about my dodge roll for a while. In the final fight, I felt it had quite a long cooldown; but walking freely it seems I can spam it?

I’ll be interested in what you next cook up.

Thank you for playing! I think I see what happened with the rolling for you.


Basically, the roll makes you move faster, so you can get around faster by spamming it, and gives you i-frames but only during the roll. You can roll immediately after rolling with no cooldown to zip around.


But there are the slug ghosts that have dark trails, and when you touch their trail, blorb gets covered in slime and can't roll for a few seconds. That probably was why it felt like rolling had a cooldown during the fight.