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First of all, the art is GORGEOUS. Great color palette, distinct hand-drawn style, fits the theme of the game really well. I also like the setting and the idea for the game so congrats on having an intriguing hook!

I think you also have a good mechanical hook, the gameplay sounds really fun, but it could use some additional iterations and polish. Primarily, I want to feel MOMENTUM, but often I fall flat on my face. Perhaps you're going for a more difficult type of game, which is totally fine too, but the difficulty should feel fair. For example, for any jump I'm about to take I should be able to see the next rope (partially is fine). If I'm unable to see the next rope, the game feels too random and unfair.

Take my next suggestion with a grain of salt, but perhaps the player needs to be able to exert force on the rope. Right now you're completely at the rope's mercy so if you don't time your jump and distance exactly you're easily stuck on the current rope. Perhaps adding forward and back buttons to influence the swinging of the rope would help. 

Lastly, the game can also feel unfair if you swing to another rope and land on the very top of the rope where there is little to no movement. Here again, your only option is to jump down and die. Perhaps making the top part of the rope non-interactable can help solve this problem. Overall, great work. Cheers!