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(+1)

I really like the vibe of this game. reminds me of those old cartoon network flash games and earthbound.

I think the first impression could do with a 2nd pass

  • A little more juice on the player. an interact and no interaction sound, a sound on the dash. MAYBE footstep sounds when walking on certain tiles
  • A little more juice on dialogue. not necessarily unique talk sounds for every character in the game. maybe a quick text crawl with a sound. maybe just a menu sound when switching to the next dialogue page
  • Guarantee the player has money to buy and something to sell when visiting the shop for the first time
  • Guarantee the player has a mushroom to deposit when visiting the museum for the first time

the last 2 i'm more iffy about. It seems like "the right thing to do" but without doing it, the game is more mysterious which may draw your target audience in harder

(1 edit)

Thanks for playing, and I agree with all of your points. Having the dialogue reveal itself with a small sound effect would go a long way. Sound effects were something I was meaning to get around to before DD, but I settled for the bare minimum.