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(32 edits)

Agent00_Project


Hello everyone!!! 

Thank you again for reading.  Let's start with the visual style of the game.

The visual style we chose is Low Poly, a very atractive art. Two reason for our selection: One, objects are very well highlighted and another  one, the style doesn't require graphic loading. 

Do you like it?

"Some of Our Screenshots"



"The Places"

Hello good morning!!! We want to show you the areas of the game

We have designed our game divided into buildings (levels) which in turn are divided into floors. The player challenge is to solve  an independent puzzle in each floor. When you overcome all floors in an ascending movement and reach the final goal, the level will end. On some floors, there are both security cameras and agents, a sniper and a laser to monitor the area and detect intruders. 

Here we show our first developed building. More buildings like residencial building, White House, government  house and Nasa building are still in development. 



"Rotating rooms"

https://i.imgur.com/fVIOL5m.mp4

Hello everybody!!

I bring with me the greetings and good wishes of the people of itch.io. Let's start with our main mechanics.

We want to surprise the player with our original mecanichs based on rotating room 180º. This allows players to find hidden items. The invisible part of the room covers-up hidden doors and objects.  All single rooms can be rotated 180º except the elevator rooms and double rooms. 

What do you think?