This is probably the most creative game I've played yet. If you're looking for replayability, I think this is already pretty replayable. I will say, (cuz i DO NOT READ) the tutorials at the start, the first run was pretty confusing, so I think it'd help if there was some kind of in-game guide. Love how the supernova gets increasingly larger which puts a huge amount of pressure on you to save civillians. Though this would probably be overscoping: It would be cool to have a graphic of saving people, mining around, stealth missions, because the statistics, for me, don't convey an emotion. Rather, having a panel of you evacuating actual people and not just numbers, would make the whole story aspect of the game WAY more driven. Overall great game with the time given!
Code for a Cause ❤️ (1680$+ Prizes) – A Charity Game Jam! » Entries » F.O.R.W.A.R.D Evacuation Protocol
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Thanks for the comprehensive feedback, after the jam I will definitely continue working on this game. My scope was a little big but I definitely want to add features like the ones you listed. I would really like it to be more story driven and emotional. That got lost in the time constraints for sure. Look forward to playing you submission.