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(+1)

Really dont understand how the profit system works. Just keeps losing money

Do the 4 things (clean/checkout/trashbin/put boxes on shelves). Then end the day. There's no point waiting from 1 am to midnight. The more days you "skip" that way, the higher your rep will go up. The higher the rep, the more $ you make per item sale. And you can click the + icon to raise the prices. You can make more than 50$ per basic item pretty fast.

(-1)

It's really easy in the way you describe it, before the beta version it supposed to punish more for raising the prices by customers complaining about it and it dropped the repuation pretty fast.

I considered to make it way easier just to make people who don't want to develop the store and get to the spicy content faster. 

Now I see that there are people who get the idea pretty fast and speedrunning it and on the other hand some people still struggle to do it.

What do you reccomend? Maybe making levels of difficulty? Or it is ok like it is now.

At least tell people waiting for entire days doesn't do anything. Might even remove time entirely. Just have people click stuff around without the time in the corner. Unless you implement stuff that happens only at certain time(s). Or make things take time (like the 3 daily costumers don't stack up all at once)

Makes sense

(2 edits) (+1)

I want to specify what the original comment said: after about 15-20 days your income just stops working. I'm not sure how or why but the amount earned per day as "actual revenue" will eventually drop to single digits and you'll make so little money you can't even buy more stock to sell, even if selling at max value. Currently, auto tasks with the npcs also doesn't seem to work as you'll get complaints at the end of the day as if their task was never done at all. An example is the auto cashier, where you'll get the "can't find (x)" but for all products and make no sales, even with stock out.