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Thank you for your encouragement!

I did put a lot of effort into making my game with mechanics - which is by the way my favourite part of the development process whenever I pick up a new project in RM. What can I achieve in the engine that could emulate or do similar to this existing AAA title or maybe even something new that's not been innovated yet is usually the first thing I ask myself and then go from there.

RPG Maker gets a bad rap on the internet as I'm sure you're aware due to slews of bad meme games uploaded with terrible English and database filled characters and NPCs littering vast, empty and uninteresting worlds. I would argue that is the product of lazy, unimaginative people and not the fault of the engine. As others have proved, these engines have the power to take your breath away with truly amazing things 'Woah - is this even an RPG Maker game?!'

Sorry I went off on a tangent there but again thank you for your insights and I am glad you enjoyed it. Just a heads up I will be joining the next RPG Maker themed jam and already have something in mind for that so I hope to see you over there when the time comes!