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The puzzles were really clever, the main mechanic is on-theme and well-implemented, and most of the design is pretty good! A couple improvements could definitely be made, but I wanted to start with praise, because the game is really good for a week of development! Now, onto some feedback:

Breaking glass with velocity wasn’t properly set up before it was used (maybe a section where you naturally break some as you move between chambers?), I was under the initial impression that I had to use a laser. The part where you have to reset repeatedly to get past a turret’s bullets was more annoying that it had to be, maybe if the bullets were slower or less frequent it would be a bit nicer. I sadly had two crashes while playing - once while playing the web build, and a second one while playing the windows build. The windows one didn’t crash in the usual way - it actually led to a black screen that I couldn’t even get Task Manager open through, so I had to restart my computer. Which is a shame, because it meant I haven’t been able to finish the game yet, and I don’t think I’m going to go through everything again just to run into another crash. Maybe if you figure out why that’s happening and update the game, let me know, because I’d love to see it through to the end!