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Nice combination of Galaga's waves and a rail shooter. I might suggest a brake button as well as the existing boost to help deal with the more mobile waves while they're still on screen.

Thank you for playing!  As for the brake, that's something we considered during development, but didn't implement for one reason or another.  Looking at it from the other side of the jam, I think you're totally right.  We'll implement this if we decide to work further on this game, as I think it'd definitely help with pacing/wave clearing.  Thanks again!