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I made a gameplay critique video on KeyHoler, like all of NoelOskar's games!

This is a YouTube video series where I play free itch.io games and critique their game design and development, from a fellow game developer's specific eye, offering my feedback, attention, and encouragement!

I really like this game; it's a nice simple puzzle-platformer. Definitely feels like a NoelOskar game :)

The art was really funny, I love the graphics of the little guy holding the giant key. I think this game has a lot of easy inherent comedy, which is great. The puzzles had a great difficulty curve, while constantly introducing new puzzle mechanics! The puzzle mechanics were very simple and understandable, at least/especially by a game-educated audience like this, and never felt rushed to be included. Each puzzle was consistently just slightly more difficult than the last which was pretty perfect.

There could be a bit more polish, sound effect on a door being unlocked (I don't remember there being a SFX there?), particles everywhere, particles especially on a door being unlocked, animation for door being unlocked perhaps, just more feedback to the player. UI making sounds when the mouse hovers over and clicks, make everything as clear to the player as possible. Reward them for their every action with acknowledgement.

The last puzzle seemed kinda impossible until I just hopped over and skipped the first key, which felt wrong, like I was cheating the game. The puzzles also ended in fail-states very often and very easily towards the end, where I had to manually restart (and the key R didn't restart!) every time.

Overall, very well done, excited to see your next work!