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The art style feels a bit inconsistent, not fitting well together. 

I dropped a box in the brown area, but nothing happened. Enemies are quite frustrating to handle since they can only be pushed, and I kept dying way too fast -sometimes even losing health when an enemy was still far away. Also, the fire appears too suddenly, making it hard to react in time. For further games always have in mind: What is easy for you to manage in game, a new player might get stuck.

The game fits the theme, but the game play felt too frustrating, so I didn’t end up opening any doors to progress further. That's why I am not able to give any more feedback for your game.

(+1)

I understand, i know about this as well it seems that my ego refuse about this one. I always kept in mind that always consider every puzzle can be solved easily but it seems my pride took over, as someone who design the puzzle, i will try to enforce this idea better and try to make something much more playable next time. Thank you! 
For the art,  we understand your concern and truthfully we agree, the art doesn't match at all and the result is below our expectation from our first design.  This is our first jam and we have little to no experience but with your feedback we will try to improve much better and train more.