Day 4 Report - 8 dev hours - Check it out! http://slashie.net/kobaloi/
- Instructions
- Setup map preview tool for procedural generation works
- Camera follow with dead zone
- Generate map procedurally (see below)
- Mining
- Spend stamina while walking
- Place crafted objects one by one in the map
- Opaque and solid objects.
Procedural generation was the bulk of the work today. My initial approach was a three stages generator with the first one generating a low resolution sector map, the second one seeding the sectors and the third one running some Cellular Automata.
That didn't work very well... the transitions between the different areas were just too apparent, and no amount of CE could fix it.
I decided to discard that initial idea, and instead place the "sectors" as irregular blobs in the Stage 1 generator.
Of course, that was just the beginning. I then had to tweak a lot the seeding and the Cellular Automata rules, and add additional logic for the mountain borders, ending up with this: