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(1 edit) (+1)

Hey Dasius, a few problems to report since 0.0.7 in the 64-bit version. My specs are AMD FX-8350, 12Gb RAM, Geforce GTX 750 and a GT 640.

1. Greathammers no longer seem to count as created (I've tried both regular and fancy two handed grips) and if you hit the greathammer head again on the anvil it turns into the smaller variant (and never back again in the cycle) thus wasting an ingot.

2. Tin ingot somehow turned into a copper short blade (not tried it with other head types). That was a waste of 100 coins :(

3. The dagger display rack has no collisions, everything drops through it, this was in the last version too so I've come to accept it and isn't really an issue.

4. The short blade variant 2 (the two-pronged dagger head) is rarely accepted as a dagger or polearm head by customers, they simply won't take it most of the time.

5. Not sure if it's a bug or simply market changes in game, but variant 2 of the large blade turned into a greatsword (regular two-hand grip and guard) only earned me 10 coins. Are some of the characters more stingy than others?

6. 2 of the crates out back are pretty much joined, picking one up grabs both and they merge and shake for a while. This isn't so much an issue anyways as I throw the crates out of the way first thing on day 1.

I hope the above helps you in some way. I was wondering also if it's possible to add a way to turn heads back into ingots? I regularly forget to use the radial menu to select the correct part before bashing the ingots, this is my fault though as I got so used to the previous version.

Keep up the great work! Looking forward to seeing what you do with the crystals when the time comes :)