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(+1)

Originally, I incorporated the game features into treasure chests because I wanted the player to feel like they had a buy-in with the tutorial, rather than being given directions. I'm still learning how to make tutorials; a few game jams ago, I wasn't doing them at all... oops. 

I was curious how it'd be received if I treasure-chested the game features, especially since I didn't have plans for other items to put in treasure chests (but I love treasures so much!). I was expecting it to go either way. 

I made the ball-buster after finding a couple dozen places where I was stuck behind balls. Definitely need to get better at level design... >_>

Thank you for the kind and constructive words!

You're welcome! I see your point about the tutorial. That has potential. "Buy-in" is a good way to put it.

Oooh, what's the "Ball-buster?" Maybe I didn't find that.