Similar to previous DD version. Main differences:
- Grid is now hexes instead of squares. I'm experimenting with freedom of direction that comes with hexes
- Movement is now tank-like, because it's hard to make absolute directions clear on a hex with keyboard. Thanks to anon who suggested this
- Movement is expressed in linear sliding instead of teleportation in hopes to make movement feel better
- Enemies don't chase you. They also slowly endlessly spawn