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I was never especially fond of modern 3D graphics, and I've become less so as time went on. So starting around 2011 I've done a bunch of research into now-forgotten rendering techniques such as voxels (not in the Minecraft sense) and wireframe, before settling on sprite scaling as the most simple, flexible and expressive pseudo-3D, a.k.a. 2.5D, technique. The articles I wrote on all these topics remain however, if you'd like to see them, along with my engines and tools.

As for concept art, some of my favorite games as a kid were Elite, Lords of Midnight and The Sentinel. The likes of Space Harrier and Star Fox also left an impression. And more recently, I described a spaceship in one of my stories as "a great mechanical shark", which later inspired me to create one of my better 3D scenes and models, respectively. Hope this helps!

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Thank you soooo much this was a perfect response! Especially the articles that you wrote they help a lot!

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I'd love to see what you come up with, if you don't mind sharing.

Hi !time2play,

Regardless of your less-fond outlook on 3D graphics, you might find the following of interest (since I had a look at you "engines and tools page!!!).

https://tetrageni.itch.io/tetragenius-click-design

It is a type of tetrahedral voxel builder & I would appreciate any feedback from what I can gather would be an expert opinion.

Kind regards,

Theuns

Thank you for the confidence; I'm afraid my computer is just a little too old to run your editor. I'll see if I can use a faster one.