Glad you enjoyed it!
Adding a key to skip turns is interesting, but there are a couple things that make me hesitant:
1. The current "skip" requires an environmental component, like a wall or candle/altar. I think it's interesting that your position matters. That said, I could also see it being too tedious. (It's tough to reason about when you've played the game for too long, heh.)
2. I wanted to keep the controls simple and have all interactions be based upon moving and bumping into stuff.
It's cool that you were able to make it so deep into the game! Floor 43 is pretty far, but it sounds like you made it ever farther after you changed your strategy a bit. What's the farthest you've been?
Funnily, the persistent floors weren't something that I had originally planned, but they do interact well with the skeleton's unbounded exploration.
Thanks for taking the time to check out the game and post your thoughts, much appreciated!