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It could be some specific series of events that cause this issue, which might explain why I am the only one running into this issue, though it's hard to imagine what can cause such a bug only when performing some specific sequence of events. If you want, I can share my save game. Just lemme know f you want it.

I suppose its possible that the dialogue entries are getting corrupted.

I believe so too. Else other NPCs should still be able to talk to. Also, the weird thing that with all NPCs it the player informing about the error, but only with Sven it's him who informs about the error. And it was the first time I tried talking to Sven when the issue was first triggered.

Maybe, you can do a quick search to all the references to the keys, and see if they are being edited anywhere where they shouldn't be. Or, maybe these "conditions" that you are using to generate the keys could be the issue. Is gold amount, or resources/inventory, or open quest being used to generate the key?

With any luck I can patch the issue without you losing your save.

That would be awesome. I hardly get anytime to play (life of an Indie game developer, guess you might know), so I'd hate having to restart from scratch and pray that I don't run into the issue again.

Using these values the game checks all the dialogue keys related to that NPC and pulls keys from the list based on the state of the previously mentioned variables. For instance it only pulls keys with the word “Rain” in it when it is raining. Once it has a list of keys it picks one at random and grabs the associated dialogue.

I have a similar system. I as thinking of showcasing it this Saturday on twitter for #screenshotsaturday, but I guess I can show you in advance (check your Twitter in some time). It too takes a lot of variables into account to see which dialogues are possible at the moment. 

The fact that you are getting that message literally every time you talk to anyone would mean that every key in the game has been tampered with or maybe the key data is just gone entirely, but I can’t think of anything that would do that. Like I said before its pretty much set it and forget it.

or, the key is being generated incorrectly for a particular variable/scenario, which is constant, at least for the time being, like perks, gold amount, tool proficiency, etc.

Hope 0.13 fixes the issue. Look forward to it.