OH i love this, it's really simple but the constraint of only being able to do two things per night works fabulously. the mechanics kind of unfold before you as you explore the town over the course of the first few nights; you could of course refuse each prompt and explore the whole town on the first night, but honestly who's going to actually do that. i love narrative tricks that rely on player behavior to work, rather than being enforced by the game
the "boss rush" at the end rewarding you for doing better with more scenes is a beautiful cherry on top, too. bravo, this is really thoughtful. even like the "discard your hand" card feels thoughtful, it's not obvious what it does at a glance but it could be really helpful
only major criticism is that i can't see my deck whenever i want, and when i'm prompted to pick a card, the cards aren't sorted so it's hard to gauge at a glance how many of each i have? but the game is short enough that deckbuilding isn't TOO critical, you could grind it if necessary. (which is something else i really like: games that emergently make the game easier the more you lose)