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(+1)

A tip for the developer.  A simple performance boost you can try is setting foveated rendering at level 4.  This should help you more closely reach the Quest's 72fps.  Although it'll make the edges blurrier, it is more important to maintain a framerate close to 72fps.

https://developer.oculus.com/documentation/unreal/unreal-ffr/

Thank you for your professional advice!