Thanks for playing!
- I can't be sure this is what you're talking about, but maybe the knight wouldn't move because he was out of Action Points? Was he playing an animation shaking his head when you tried to move him?
- Good point. I forgot to add that.
- Also a good point. I kind of wanted to have both but that wasn't really an option. I wanted the player to have an idea of each enemy's total HP though so I went with this. I do understand what you mean though.
- I made the HP bar on the left animate when you're long on HP but I guess I can make it more visible, or maybe give the knight a pained animation to represent this.
- ty
- It is intentional and the game does end in that case, but only if the tetris board also fills up. This is because, in theory, by playing tetris and changing the layout of the dungeon, eventually you may create a path for the knight.
Thanks again a lot for playing and for the feedback.