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It's Mario 2 played as a Zelda game! Easily up there with the best of the jam in gameplay, and hilarious if you think what's literally happening. Whack a girl 6 times with a turnip, then log-carry her to the sexy church and chuck her in, because surrealism! The music fits the mood well.

My one gameplay gripe is picking up enemies. It's harder than it should be because you usually take a step towards them before lifting, and your blink time is low, meaning you might take two hits for one failed grab.

Two others seem like bugs. First, the one that caused me to restart is that if you walk on from the left, then try to go back to the right, you get stuck behind the Liam window and can't walk on-screen or exit to the right.

Second, the recovery statues stop working after one use with no indication. I had to restart once and it was the same on my second play, so this wasn't a one-time bug. If it's intended, just make it stop glowing and it would be clear.

Thanks for playing, I'm really glad you liked it!

I think I squashed both of the bugs you mentioned in the 0.2 release. That update was posted after the Jam ended, so don't count it in your ratings, but do give it a try if you want to experience a more stable version of this game.

It's a lot easier to grab enemies from left or right due to how their colliders are set up. I do have plans to revise the grab mechanics and fine-tune the overall controls in a future release however.

There is a brief section on the game page for some of my future development ideas. If there's anything you'd like to see added in the "full" version of this game, let me know in the comments!