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Thanks for the report & error message — googling around, it looks like this is an issue with Godot talking to your nvidia drivers. These two users said they were able to resolve it by updating their nvidia drivers. Let me know if that doesn't work (or isn't an available option for you for some reason) and I'll see if I can make a new build of the game with different graphics settings.

I know this isn't my error report but I'm having the same issues and my drivers are, as far as I know, up-to-date. Nvidia's website is also quite bad and I cannot figure out how to download the linked Vulkan drivers.

Ugh that's frustrating, I'm sorry. I was hoping graphical things like this would Just Work by using an engine like Godot. There's a "compatibility rendering mode" that I can try that apparently works on lower-end hardware, but it makes the game looks like this.


I can try to bring things under control and get it looking right in this mode, but could you test to see if this build allows the game to run on your device before I go down that rabbit hole? I just uploaded LancerTactics_0_02_05_DEBUGCOMPAT.zip to the itch page -- let me know if you still see the crash when running that mode.

It doesn't crash anymore on this build, though it is in that very bright flashbang mode in the screenshot.

Great, ty. I'll look into getting the main build to use compat mode without the flashbang effect.