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The combination of turn-based strategy and point-defense is certainly interesting, but requiring your units to defend a single fixed point comes at the cost of making the battle dynamic. Rather than re-positioning your units to make calculated advances into enemy territory, your best bet is sticking around the center of the map and shooting outwards. Though, I know the game was made with "rogue-like concepts" in mind, which I assume would help fix this problem. Aside from that, the gameplay is solid, and the end result is a competent strategy game.