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hmm.  i can't tell if this is unforgiving or i'm just not understanding it.  i haven't found any way to refill health or magic, which means that i want to play conservatively (or i'll die, since i can't seem to save either?), and i have virtually no offensive power once i've used up my one or two fireballs.  that leaves me trying to pick up vegetables and chuck them around with kinda slow and icy movement, which is probably why i died to an adventurer shortly after finally finding an armor refill statue.

i also didn't realize at first that i could store the items i was holding, since holding them with my sprite usually means they're not in my inventory; oops

that said, there are a lot of good ideas here and some cool exploration of them.  i LOVE that the map is randomized, that there are retro-style respawns when you get far enough away from a room, and that i can pick up pretty much anything.  the sphinx riddles are really charming too.  i can't believe you did so much with a handful of low-level adventure game critters and three vegetables

i like what you came up with here!  execution is a tad rough is all

I really appreciate the feedback, thank you Eevee! I was a little overambitious with the scale of my project and didn't have a lot of time for playtesting in the end. I'm planning to continue working on this game past the scope of Strawberry Jam and hopefully make it into something good. The future release will be split into multiple smaller levels to even out the learning curve and set the playtime to something more manageable.

There is a post-jam update available (0.2) that fixes most of the major bugs including the refill statues not working and game locking up on death. Not for rating purposes, but if you want to try a more stable version where things work as intended.


Thank you for hosting this game jam Eevee! It was a lot of fun! This is the first game I ever uploaded online. I always end up working on these kinds of projects in secret then dropping them after a few months. I'm really glad that you gave me the space and motivation to finally release something that people can download and play. Expect me back for next year's Jam! I'll try to tailor my ambitions to something I can actually finish and playtest in a month.