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Here is what I have figured out of the mechanics.

You get one point for each orb you pick up, and use up one point to cast a spell.

Mercy counts the number of monsters you chose not to kill

The spells of each character to the best of my knowledge are:

elf: kill monster
red blob: poisonous gas
sprout:  switch characters
blue kirby: paralyze monster a turn
butterfly: pushes monster away
page with 2 eyes:  ?
purple thing: replace self with potted plant
hydra: swap with monster
mr. skipped leg day: monster reverses direction for a turn

The butterfly also heals the character you transform into. The page (?) steals an orb. Not all abilities cost 1 full orb. As you gain mercy abilities, some new things can happen and you become more and more powerful. Mercy let's you explore more stages as well.