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(1 edit) (+1)

I played v0.6.0


It was nice


Granted it took me nearly 60 in-game days, coz aside from farming for that Scottish Loli, I was hoping I can find sweet new weapons. All I get is the early Czech semi-auto rifle,  Trench Gun(which is a boon, lol), and another Korelev-Hesta whatever the name of Not!Mosin. Still I ran to some issue.


  • Attack ground with a tank still has issue. Although I find the trick to it is make sure they are not locked onto anything, sometimes, they took ages to fire, making the tank an unreliable asset aside from serving as mobile cover. Often times, I have it crewed by two, and have the driver to dismount and take cover once on good position.
  • There is a problem with Trench gun, like, they are unpredictable when the hell will they shoot. Though I haven't played the 6.2 patch, a shame they got nerfed. Trenchgun sniping was kewl and pays no respect on people on cover, lol. Especialy when on lvl3 where it doesn't pay heed to its range and just shoots people outside of range as long as LOS is there.
  • Loading some mission has problems. Sometimes, they took ages, sometimes, I am forced to restart. You might want to look into that.
  • The story is a good ride, although, early on, I am frustrated by the blood level mechanic, making early game difficult as I cannot easily treat injuries. Speaking of which, a shame FAKs is only good for revive and not treating injuries in the midst of battle or travelling. Could ease the pressure instead of relying on blood transfusion, and gambling with extra ration hoping they recovered enough and not get into a fight.
  • I hope some mechanics is available while on settlement, like be able to use blood transfusion, and potentially, repair tanks.
  • Another problem is the shops are not regenerating wares. Make it come up after a set amount of time, new items to sell. It gets difficult when you can;t find a place to buy rations, ammo and other essentials. Worse, the enemy doesn't bring drops anymore.
  • Can we now get a means to expand Squad inventory in the next update?
  • Another problem is when loading a save, camp equipment goes *POOF*. Like, where the hell is my practice target? My campfire? And the transfusion bed? I lost them several times because of that.
  • For story missions, can you add some checkpoints? The hold the line mission at the Refugee camp and Imon Mine can be frustating. Granted I find my way around the last one, having to repeat all over is frustating.
  • The lean mechanic is kewl. PRoblem is its hard to determine if they will lean over until they are there. Perhaps, a UI that will show that the character will lean at that wall? Its hard to notice even if it will shos LOS while still in cover, or that the coveraged UI showing it.
  • FOr some obstacles, like walls, fences and low covers, perhaps some can be jumped over? It's hard to flank or move if they were like that.

Overall, the initial story is a good ride, and I look toward to see more! ^^


EDIT : 

I almost forgot, there are other issues:

  • UI problems, sometimes on Inventory, some of parts of the avatar picture goes missing.
  • Another problem with UI is they are not resolution friendly. Try to use Unity's Canvas Scaler for that. It simplifies UI layout and coding.

Thank you for playing v0.6 and the detailed feedbacks and sorry for the late reply. v0.6.3 update addresses some of the issues you found but others will have to wait until v0.7.
We're working to overhaul some of the core components to fix issues and improve gameplay.