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(1 edit) (+1)

Yo dude this is a lot of fun. It just needs an extra day of polish. It's such a simple concept and I like just blocking the snake and seeing where it'd go. 

Admittedly in its current state it's nothing but a proof of concept. The snake moves slow and there's no way to 'speed up a turn'. Lack of music does hinder the experience a bit along with missing Quality of Life features like being able to drag to create stuff.

Still though, with a bit more time this would be something I would play here and then. I might even take the idea for myself if you're okay with it.

Other things I'd add is a way to see what direction the Snake is facing and also where it'd turn next when met with a wall, unless it being unpredictable is an intention (although I think there is a move priority coded in, right?)

If the left is open but the right is closed, it moves to the left. And vice versa. But if both are open its random.