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The enemies can move diagonally, so I assume I should be able to as well. The problem is, I don't have a numpad... Is there any way to move diagonally in its absence? (Also, not sure if you intended to include the cheating key into the final version.)

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That's correct. I originally didn't implement other diagonals than numpad since, honestly, I didn't even think of it. I've just updated a v1.12 with HJKL (the VI keys), which to me are incredibly unintuitive but won't necessarily be for others, and are certainly better than nothing.

I don't mind the cheating key being available if you find it - I don't advertise it (some people would rather not know, I'm sure) but it's one way to get to experience more of the difficult game. I trust people to police themselves :)

Thanks for a quick patch! I'll give it a try this week :)

Got to level 20, but starved to almost complete blindness :(  Hunger is indeed at the center of this game, all the way down to action log going off into incoherent starving messages xD

Is the "tasted the bitter fruit of life" a quote from somewhere? I was hoping to uncover more about the cryptic father-consuming prologue, but alas, could not get far enough.

P.S. The ESC key immediately closing the game is a bit annoying... Too easy to press when the player is trying to dismiss the ability selection mode, for example.

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As far as I know, "tasted the bitter fruit of life" is my own invention, from the phrase "the bitter fruit of <foo>". Unfortunately there's little more to the plot of the game: I ran out of time to add content, having to concentrate on mechanics. I would have wanted to write snippets of flavor text that could be found on levels, but what can you do. The game ends on level 50, where you face the people eater (patent pending).

Very true about the ESC key, I have a steady hand and I've never pressed it accidentally, but honestly it should pop up a confirmation box. It's unlikely that I'll add one at this point, already hard at work on the next project :D