Really nice level of polish on this. I seemed to get a bug that meant one of the goals was inactive:
https://imgur.com/a/0z6eHiG
So it was more just like a maze on a torus, which was still a lot of fun!
Viewing post in Inverse Pair jam comments
If that was the case then it would be still there but black, it's most likely getting deleted alongside the previous level assets during the level transition. Probably has to do with my instance layers.
My infrastructure is always designed to make my level design as easy as possible, so I can place an arbitrary number of exits and the game will progress when none are left unactivated, regardless of number. So it would work the same with one, two, four, eleven, etc. exits.
Thanks for letting me know!