Very cool FTL-like!
- I love how movement commands are retained across role transformations!
- I wish there was Shift-queuing of waypoints, like to harvest this and then harvest that and/or pick up multiple little minerals off of the ground. But I suppose part of the intensity of the game is the micromanagement; I'm not sure of whether this was done intentionally.
- It's a bit weird how enemies keep moving in place once the rocket takes off (although this doesn't seem to happen if there is a lot of turrets pecking at them).
- Some kind of indicator that tells us whether a robot is busy or idling would be helpful, as opposed to having to manually monitor each one.
- A massive explosion graphic when the space ship is destroyed instead of just disappearing would be nice, which feels like a letdown. Same with the robots; I want to emotionally witness my failure spectacularly, haha!
- Demolishing doesn't seem to do anything; I select a building, click it, and nothing happens.
- Robots can get stuck running in place, especially in tight spots around the spaceship if turrets are built around it and it lands in an area surrounded by canyons. I also saw 3 area-patrolling enemies eternally trying to move into the same hex from three perfectly triangular angles, too, which was awkward to witness.
- It'd be nice to be able to pick default roles that robots will land on planets as, as opposed to the current issue of having to remember to decide on them before leaving the previous planet.
- Currently we are unable to press Escape to pause the game while the ship is landing on a planet.
- There is no indicator to indicate to us already-explored planets without clicking on them; a border highlight would be nice.
- Depending on the position of a harvester robot, the brightness of the mining laser itself can mask the mineral-count number. It would be nice if the number had a black outline.
- Enemy graphics can perfectly overlap each other, sometimes. It's a bit weird to see an enemy suddenly split into two.
- At first I didn't understand that the spaceship was self-armed as I couldn't differentiate the graphics well. It would be nice if there was a small laser cannon on its central black strip that spins around like the turrets' heads do, so it can be more easily noticed.