Version a0.8.5 is out
Release notes:
- When a ship has no AI(meaning it's a player ship) and no online players on board, it will auto retaliate when being shot by other ships.
- Mob sprites are now also modable for all 5 races(Human, Pirate, Cyborg, Spider, Rogue AI)
- Race selection is now available on char creation
- Races that are available for players can be configured in the server's player_races.cfg
- Different races can have different start locations on the server.
- When you spawn it will be on one of your race spawn points, if there are no spawn points configured for your race then you spawn on default start location.
- There's now a new event to create spawn points for races.
- Ship AI now has a new parameter - crewless. By default it's false, and if it's false then this AI will only work if the ship has crew onboard.(Meanin if you kill off all the crew - the AI stops working and you can safely salvage the ship)
- Scanning a sector now also shows if there are any traders
- When out of combat your engines/HD charges faster, now it also depends on the % of poer that you allocate to your engines/HD
- Cargo hold classes are now configurable in the server's config.cfg
- You can now rearange cargo
- You can now change weapons order in the weapons control system
- After exiting remote shop you the comms page will be auto opened with the same ship selected.