Thank you very much! I enjoyed desining the whole command board a lot, both for the style and for the kind of inputs themselves.
The instructions are not exactly clear on purpose, same as with the aligner being difficult to set: I wanted to make the player feel like she/he had to deal with some old and mysterious faulty machine. Despite this, I agree with you on the knobs, I didn't want to make them like this (fun fact: initially I planned to add a different sensitivity setting to each of them, to make things worse, but I ended up avoiding it).