Hi, how important are the dialogue options to move forward through the game? Like when you have to choose to make breakfast or not, di the dishes or leave them there, or who to talk to on the bus on Day 1 (or just go straight to sleep for that matter). They seem like very minor things.
I get that they are there to give details about the characters and the story; I'm asking from a gameplay persepective. I don't think too much about it and just pick what I like, but I wonder if I should put more thought to those choices if they affect the story somehow. Maybe they reveal a password, or something like allowing you to kiss Dean on day 6.