This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished I never went so far in developing a character as I did with her. These are the improvements I made in the last few weeks:
- Improved Vermis's room.
- Improved the dialogue and added an inspection option when interacting with Vermis.
- Improved Vermis.
- Created clothes for Vermis.
- Created a walking animation for Vermis.
- Tested cloth simulation for Vermis's dress ( utter failure but I'm getting there).
- Blocked further the well area in the labyrinth.
- Created a ripple effect when throwing objects into water.
- Almost finished the new version of the "monster".
- Improved a new area in the 6th floor.
- Almost all bookshelves in the library were replaced by the newest ones ( there's tons of them but they're instances so they shouldn't affect performance).
- Created a low poly version of the chest.
- Chests are textured and can be opened now.
- The new main character mesh is almost ready ( but clothes and shoes still need to be improved).
- Wrote one ending to the game.
- And many other things too trivial to be mentioned.