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(1 edit)

Paweł ,

Thank you! I was worried that the hints might be too obvious, but I had the opposite problem in a previous game (Ouroboros, Oubliette) and it made it difficult for players to understand what was going on. I for one like games where mechanics and effects are more implied, so perhaps I'll go back and tweak this.

I'll add the infinite level generation to my list of bugs to check out. I wonder if some parameters need to be sorted out.

I really appreciate the feedback and you taking the time to play! I'll do the same for Res furtiva in the coming days!

P.S. 

[Spoilers]

You're right on about Knowledge there.

The 80 MB is probably more a result of me using an engine intended for larger purposes on a smaller game. That and I'm not the greeeatest when it comes to optimization. However, there are two endings :) .