I understand where you are coming from in terms of the length of gameplay. I work a 8-5pm job so I only had 48 hours in this jam (since the jams last 24 hours was on a monday :( ). I wished I could have added more but I was coming down to the wire. The face masks stop the spread of symptoms when applied to a character. This means less mess to clean, however you have limited supply. The syringe heals part of the condition of the selected character, which also has limited supply. I do agree that I needed some more visual feedback, which is what I wanted to get to. The balancing of the games items could have had more refining as well to give it that extra challenge boost. As for the order of the cleaning methods. When cleaning something like vomit, you should pick it up (by using the broom), then sanitize the surface with a cleaner (with the cleaner bottle). If it was the other way around, then the surface wouldn't be sanitized due to the residue that could be left, that is why I put it in that particular order. I also agree with you on some more sound effects, that would give more feedback to the player. I appreciate your feedback, and I like the suggestions you have given. If I had to go back, I would focus a little more on the polishing and scale the scope back a little bit as I am a solo developer ^_^