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I went through and played for a bit and I wanted to provide you with some feedback. The concept of the game is cool. The enemies are the same color as the path on the ground so it was hard to see the differences from afar. In terms of the enemies difficulty, I think that it would need to be a bit more challenging, The enemies for all the rounds I played through did not get past the first corner where they spawn from, I could just tap fire and kill them and the bigger enemies with 3 shots, but I could kill them pretty quick. I like the simplicity of the controls. I felt like shooting the items on the screen would be a cool concept though I didn't get to see the effects since the enemies couldn't make it there. When switching waves, you have the the noise, but for the first couple waves, I didn't understand I was on a new wave because I wasn't familiar with the audio queue. Once I saw it at the top left, then I took note of the changing waves. The main menu didn't have the title of the game or any kind of control guide. When first downloading the game, I didn't know what to expect until I got into the game, then I found out that it was just clicking. Time between rounds and some fade away text may help the clarity. Overall still fun in terms of game play (as long as you don't shoot upwards and kill them too fast). Great job, and I am being nit picky as well to provide some honest game dev to game dev feedback. No harshness, or rudeness intended. 

Thank you for playing and taking the time to give feedback. I don't think that the title of the game is necessary in the start menu, since I think that the name is irrelevant, plus you already know what the game is called, since you downloaded it. I didn't think that adding a fading text saying "click the left mouse button to shoot" was necessary as that is pretty much the only mechanic of the game, but as the game progresses and becomes more complex I do see the need of such things. I agree with everything else, it needs more work. I appreciate your time.