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(+2)

I love the theme. And I really like that you can upgrade your characters as the game progresses - I often think that with my own games, I need more sense of player progression. Amazing that you made this in half a day!

I'm a little confused about the end condition (maybe I just read it wrong) and the number of trash being the same as the number of the level? Can you explain?

(+1)

Hey Robin!

The character upgrade came from wanting to add character abilities like Pandemic but not having them rigid like the class system there. Flexible upgrading feels more rewarding and allows different players to prioritize different build paths according to preference and situation.

Thanks for highlighting the issues. I wrote the rules hastily and didn't include any examples :-/

You lose the game when the number of garbage is equal or more than the loss state on the game progress sheet according to current stage. For Stage 1, you lose at 28 garbage  on the board. For Stage 2 at 26, etc

The winning conditions made more sense?

Yeah, that's much clearer! Thanks!