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(+1)
  1. Volume slider, please t.t
  2. The tooltips about what an ability does only show up sometimes and for a moment.
  3. Getting more gold in later stages eventually leaves you with far too much to spend.
  4. Stacking armor seems both really boring(it just normal attacks) and insanely powerful - you become invulnerable and one double next+heal is all it takes to stay topped up until very late stages(I stopped upgrading around 27, got to at least 50 without my health ever dipping below 70% HP. I was actually unable to die and end the run)
  5. Stat upgrades being so cheap and infinitely stackable might be overpowered. Might because I have no clue what it actually does. What if they were instead per-stage and based on your monster type, so as to guide ability choice?
  6. More modifier abilities would be fun - multiple target, lifesteal(based on distance to reward melee more than ranged), two next abilities at once with -35/30/25% damage and 2t cooldown, etc.
  7. Being able to remove abilities for a price would be really great, at some point you don't want the same stuff you originally wanted anymore.
(+1)

Thanks for playing! I really appreciate your detailed feedback. Balancing, action management, etc is top of mind for me.

Well put!