Good idea, the implementation is a bit meh though, no shame, it is a hard one. I would really like to see you being a space ship out of fuel, on its last chance to reach the home by smartly maneuring around planets so as not to drop out of course. So that you start at a high velocity and try not to lose it or rotate it away from home as you go. As currently you feel useless as you fly and you do not feel the source of you movement (no visual feedback or illustration of initial velocity).
Collecting fuel in games in space scenes always felt so underwhelming, I think it is a no-no for me in that sense, but the game clearly has potential, so great job and keep it up :)